WebApr 1, 2024 · PFND3DDDI_CREATESYNCHRONIZATIONOBJECT2CB (d3dumddi.h) - Windows drivers Microsoft Learn Assessments Windows Hardware Developer Explore Downloads Windows Driver Kit samples Resources Display and Graphics D3d10umddi. h D3d12umddi. h D3d9types. h D3dcaps. h D3dhal. h D3dkmddi. h D3dkmdt. h D3dkmthk. … WebSep 1, 2024 · The D3DDDI_MAX_OBJECT_SIGNALED constant, which is defined as 32, indicates the maximum number of synchronization events that the context can signal. [in] Flags A D3DDDICB_SIGNALFLAGS structure that indicates, in bit-field flags, signaling behavior. Requirements D3DDDICB_SIGNALFLAGS …
_D3DKMT_CREATESYNCHRONIZATIONOBJECT2 (d3dkmthk.h)
WebFeb 4, 2024 · GPU synchronization objects are used to synchornize GPU DMA buffer execution between different execution contexts. Operation with sync objects include "signal" and "wait". The wait for a sync object is satisfied when the sync object is signaled. A signal operation could be submitted to a GPU context or could be signaled by a CPU thread. WebMar 7, 2024 · D3DKMTCreateSynchronizationObject2 関数は、カーネル モード同期オブジェクトを作成します。 構文 C++ NTSTATUS … birdcage main beach
_D3DKMT_CREATESYNCHRONIZATIONOBJECT2 (d3dkmthk.h)
Web} D3DKMT_CREATESYNCHRONIZATIONOBJECT; typedef struct _D3DKMT_CREATESYNCHRONIZATIONOBJECT2 { D3DKMT_HANDLE hDevice; // in: Handle to the device. D3DDDI_SYNCHRONIZATIONOBJECTINFO2 Info; // in/out: Attributes of the synchronization object. D3DKMT_HANDLE hSyncObject; // out: Handle … WebApr 1, 2024 · Return code Description; STATUS_SUCCESS: The kernel-mode synchronization object was successfully created. STATUS_DEVICE_REMOVED: The … Web+ struct d3dkmt_freegpuvirtualaddress *args); +int dxgvmb_send_update_gpu_va(struct dxgprocess *pr, struct dxgadapter *adapter, + struct d3dkmt_updategpuvirtualaddress … dalrymple bay infrastructure ceo