WebMar 25, 2024 · ScreenMatchMode. MatchWidthOrHeight; canvasScaler. matchWidthOrHeight = 0.5f; canvasScaler. scaleFactor = 2f; You can also use the Canvas Scaler component to dynamically adjust your UI based on the screen size. For example, you can use the "Expand" screen match mode to make your UI expand to fill the screen, and … ScreenMatchMode enumeration Other Versions Leave feedback Description Scale the canvas area with the width as reference, the height as reference, or something in between. Properties Did you find this page useful? Please give it a rating: Report a problem on this page Is something described here not working as you expect it to?
RustClient-Live/CanvasScaler.cs at master - Github
WebApr 13, 2024 · 3.ScreenMatchMode – 通常用MatchWidthOrHeight,Math设为0.5. MatchWidthOrHeight 根据权重"Match"对屏幕宽高进行适配; Expand //屏幕扩展使Canvas完全展现,屏幕比例不同时,屏幕边缘会无ui覆盖; Shrink //屏幕收缩使Canvas填满屏幕,部分UI会在屏幕外; 常见问题: 使用预制体新建UI时,缩放异常 WebFeb 22, 2024 · Screen Match Mode: The scale factor for the entire canvas will either be (screenSize.x / m_ReferenceResolution.x) or (screenSize.y / m_ReferenceResolution.y) … 顕正会 事件 まとめ
Unity/CanvasScaler.cs at master · liuqiaosz/Unity · GitHub
WebNavigate down to "Screen Mode" and press "Play" on your remote. From here you can select the correct orientation for your screen using the up and down navigation buttons then the … WebApr 2, 2024 · An unofficial OpenAI Unity Package that aims to help you use OpenAI API directly in Unity Game engine. - OpenAI-Unity/Whisper Sample.unity at master · srcnalt/OpenAI-Unity Web我们着重来看看 CanvasScaler 里的代码,其CanvasScaler的核心函数: protected virtual void HandleScaleWithScreenSize() { Vector2 screenSize = new Vector2 (Screen.width, Screen.height); float scaleFactor = 0; switch (m_ScreenMatchMode) { case ScreenMatchMode.MatchWidthOrHeight: { // We take the log of the relative width and … targi rema days 2023